Isabelle Arvers is a French artist and curator whose research focuses on the interaction between art and video games. For the past twenty years, she has been investigating the artistic, ethical, and critical implications of digital gaming. Her work explores the creative potential of hacking video games through the practice of machinima. As a curator, she focuses on video games as a new language and as an expressive medium for artists. In 2019, she embarked on an art and games world tour in non western countries to promote the notion of diversity of gender, sexuality and geographic origin, focusing on queer, feminist, and decolonial practices.
Meet, Learn, Connect
The Different Perspectives Networking Day stimulates cross-fertilisation between different sectors and is a meeting place for individuals and studios with professional experience in making and developing video games, with a passion for society, culture and/or art on the one hand and local professional artists, in the broad sense of the term, independent of discipline, who want to embrace the interactivity of game technology in order to reshape the social themes and stories that drive them.
On this networking day, we present 3 international speakers with relevant experience in the overlapping field of culture, arts, games and an info session on relevant support initiatives.
There will also be a speed-pitch round, a networking lunch, and participants will have access to the Relive exhibition.
Talks
Political Games with a Decolonial Perspective
Finding a New Home for Interactive Art
Building New Roads:
Finding a New Home for Interactive Art
Niki Smit co-founded Monobanda, an art studio exploring the boundaries of play and embodied interaction, and co-founded ExploreDEEP, a meditative, breath controlled VR experience. Working in fiercely non traditional teams, their work fills the space between art, science and education.
Video Games in the Key of Clown
Alistair Aitcheson is an award-winning game developer, making interactive stage shows and games with unusual custom-made controllers. Inspired by improv comedy and clown performance, he uses technology to encourage players to make each other laugh, express themselves, make a mess and break the rules.
Schedule
Friday 21 January 2022
10:00 | Arrival |
10:30 |
Political Games with a Decolonial PerspectiveTalk by Isabelle Arvers |
11:25 |
VAF Panel: Artistic games in FlandersFeaturing Hannes Devillé, Thomas Devillé (Devillé Arcade), Christopher Morrison (The Werewolf Experience), Jeroen Janssens (Happy Volcano), Frank and Robbert (Robbert&Frank) One of the categories that VAF supports are artistic games, sometimes also called arthouse games. These are games that can (but not necessarily) take the form of an installation and are often short, experimental and personal in nature. In this panel, you will learn from the experiences of experts who have received support from VAF to realize their artistic game productions. |
12:15 | Networking Lunch |
13:45 |
Speed-Pitch RoundAre you looking for collaborations, new projects or people with specific profiles? Pitch in 5 minutes what you are working on, have made in the past, or want to make in the future. Open for 12 participants |
14:50 | Break |
15:30 |
Building New Roads: Finding a New Home for Interactive ArtTalk by Niki Smit |
16:20 |
Video Games in the Key of ClownTalk by Alistair Aitcheson |
17:10 | Informal drinks in the bar and exhibition |